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  1. What to do on wakeup? :: Street Fighter6 General Discussions

    Sep 27, 2023 · Practice your meaty attacks on training mode. Enable the frame meter so you can check your timing. The goal is to …

  2. Wake-up options and advice : r/StreetFighter - Reddit

    Jun 5, 2023 · If you input a throw tech as his low attack hits you, the game will select the best option (hence option select) if your …

  3. Street Fighter 6/Defense - SuperCombo Wiki

    All variables (health, meter, screen position, opponent's tendencies) should be considered when deciding whether or not to attempt a …

  4. What are the wake up mechanics of SF6? : r/StreetFighter - Reddit

    May 24, 2023 · You mean, like what are your options for waking up? Do nothing: wake up on the spot quick hold back: Wake up …

  5. Wake-up reversal window has been increased from 4 to 7 frames

    there's very few situations where you're reacting and not within the timing window, since to react you need to be on point the window …

  6. Delayed wake up. :: Street Fighter6 General Discussions

    May 3, 2024 · So generally if you have to block past the point of burning out it usually means you did something to burn through a lot …

  7. Street Fighter 6 just received a very important change to wake up ...

    Dec 1, 2023 · In layman's terms, this change extends the window of time you have for your inputs to work when you're getting up …

  8. Reversal - Street Fighter Wiki

    The window for performing reversals is generally small, and opponents will often try to attack a downed player the moment they get …

  9. Street Fighter 6/Offense - SuperCombo Wiki

    Alex and Sagat can throw loop with Drive Rush with a lenient 4-frame timing window against standard characters. They can also …

  10. [SF6] Fuzzy Guard Guide | Street Fighter 6 • dood

    SF6 fuzzy guard and delayed inputs guide. Learn to fuzzy guard against mix-ups and use delayed wakeup options.