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  1. Direct3D and DirectX are both graphics APIs developed by Microsoft, but they serve different purposes123.

    Comparison of Direct3D and DirectX
    AttributeDirect3DDirectXSources
    Purpose3D graphics renderingMultimedia API suite 1 2 3
    ComponentsDirect3DDirect3D, DirectSound, DirectInput 1 2 3
    Use CasesGames, 3D applicationsGames, multimedia applications 1 2 3
    PerformanceHigh performance for 3D renderingOptimized for multimedia tasks 1 2 3

    Direct3D is specifically designed for high-performance 3D graphics rendering, making it ideal for gaming and other 3D applications. On the other hand, DirectX provides a comprehensive suite of APIs for various multimedia tasks, including graphics, sound, and input, offering a more versatile solution for developers123.

    Learn more:
    en.wikipedia.org/wiki/Direct3D
    www.digitaltrends.com/computing/what-is-directx/
    www.windowscentral.com/what-directx-why-does-…
     
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    Direct3D - Wikipedia

    Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, … See more

    • Direct3D 6.0 – Multitexturing
    • Direct3D 7.0 – Hardware Transformation, Clipping and Lighting (TCL/T&L)
    • Direct3D 8.0 – Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 See more

    No substantive changes were planned to Direct3D for DirectX 4.0, which was scheduled to ship in late 1996 and then canceled. See more

    DirectX 6.0 (released in August, 1998) introduced numerous features to cover contemporary hardware (such as multitexture See more

    DirectX 8.0 (released in November, 2000) introduced programmability in the form of vertex and pixel shaders, enabling developers to write … See more

    In 1992, Servan Keondjian, Doug Rabson and Kate Seekings started a company named RenderMorphics, which developed a 3D graphics API named Reality Lab, which was used in medical imaging and CAD software. Two versions of this API were released. … See more

    In December 1996, a team in Redmond took over development of the Direct3D Immediate Mode, while the London-based RenderMorphics … See more

    DirectX 7.0 (released in September, 1999) introduced the .dds texture format and support for transform and lighting hardware acceleration (first … See more

     
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    Code sample

    D2D1_RECT_F rect = D2D1::RectF(
      0.0f,
      0.0f,
      targetSize.width,
      targetSize.height...
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