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  1. How to make the script wait/sleep in a simple way in unity

    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication.playModeStateChanged specifically …

  2. Unity: Conflict between new InputSystem and old EventSystem

    Nov 26, 2020 · Unity will restart. Now your problem should be solved. You will be able to use old input system packages and the new ones also simultaneously. Cheers. P.S. Click on this …

  3. unity game engine - Accessing a variable from another script C

    Can you tell me how to access a variable of a script from another script ? I have even read everything in unity website but I still can’t do it. I know how to access another object but not …

  4. How To Play Animation Through Script? - Unity - Stack Overflow

    Jun 2, 2020 · I am making a game and I made an animation for the win screen. According to all the tutorials I've watched, the animation is played when you activate the GameObject. …

  5. c# - Scale GameObject in Unity - Stack Overflow

    Aug 31, 2016 · How can I increase / decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2.0f; void ScaleResolution() { sprite = sprite*scale; …

  6. In Unity, how can I pass values from one script to another?

    Dec 15, 2012 · In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can't use the inbuilt gravity for what I'm trying to do. How …

  7. Unity catalog not enabled on cluster in Databricks

    Nov 25, 2022 · I had the same problem, but i configured the unity catalog after creating my clusters. I returned to the cluster i created, clicked edit, and select the fields once again …

  8. What does your .gitignore file look like for a Unity project?

    I use Unity .gitignore template then added with *.unitypackage.meta From my experience, it is crucial to add *.unitypackage.meta so it won’t mess up when other PC clone the project that …

  9. How to pass data (and references) between scenes in Unity

    1. Use the static keyword.. Use this method if the variable to pass to the next scene is not a component, does not inherit from MonoBehaviour and is not a GameObject then make the …

  10. Changing color of of gameObject in Unity - Stack Overflow

    Jul 23, 2015 · Okay so I have this code. void Start () { gameObject.GetComponent<Renderer> ().material.color = Color.green; } I expected my …

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