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  1. Troubleshooting - Wikipedia

    In general, troubleshooting is the identification or diagnosis of "trouble" in the management flow of a system caused by a failure of some kind. The problem is initially described as symptoms of malfunction, and troubleshooting is the process of determining and remedying the causes of these symptoms.

    A system can be described in terms of its expected, desired or intended behavior (usually, for artificial systems, its purpose). Events or inputs …

    In general, troubleshooting is the identification or diagnosis of "trouble" in the management flow of a system caused by a failure of some kind. The problem is initially described as symptoms of malfunction, and troubleshooting is the process of determining and remedying the causes of these symptoms.

    A system can be described in terms of its expected, desired or intended behavior (usually, for artificial systems, its purpose). Events or inputs to the system are expected to generate specific results or outputs. (For example, selecting the "print" option from various computer applications is intended to result in a hardcopy emerging from some specific device). Any unexpected or undesirable behavior is a symptom. Troubleshooting is the process of isolating the specific cause or causes of the symptom. Frequently the symptom is a failure of the product or process to produce any results. (Nothing was printed, for example). Corrective action can then be taken to prevent further failures of a similar kind.

    The methods of forensic engineering are useful in tracing problems in products or processes, and a wide range of analytical techniques are available to determine the cause or causes of specific failures. Corrective action can then be taken to prevent further failure of a similar kind. Preventive action is possible …

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    Wikipedia

    Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms. Determining the most likely cause is a process of elimination—eliminating potential causes of a problem. Finally, troubleshooting requires confirmation that the solution restores the product or process to its working state.

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    Usually troubleshooting is applied to something that has suddenly stopped working, since its previously working state forms the expectations about its continued behavior. So the initial focus is often on recent changes to the system or to the environment in which it exists. (For example, a printer that "was working when it was plugged in over there"). However, there is a well known principle that correlation does not imply causality. (For example, the failure of a device shortly after it has been plugged into a different outlet doesn't necessarily mean that the events were related. The failure could have been a matter of coincidence.) Therefore, troubleshooting demands critical thinking rather than magical thinking.

    It is useful to consider the common experiences we have with light bulbs. Light bulbs "burn out" more or less at random; eventually the repeated heating and cooling of its filament, and fluctuations in the power supplied to it cause the filament to crack or vaporize. The same principle applies to most other electronic devices and similar principles apply to mechanical devices. Some failures are part of the normal wear-and-tear of components in a system.

    The first basic principle in troubleshooting is to be able to reproduce the problem, at wish. Second basic principle in troubleshooting is to reduce the "system" to its simplest form that still show the problem. Third basic principle in troubleshooting is to "know what you are looking for. In other words, to fully understand the way the system is supposed to work, so you can "spot" the error when it happens.

    A troubleshooter could check each component in a system one by one, substituting known good components for each potentially suspect one. However, this process of "serial substitution" can be considered degenerate when components are substituted without regard to a hypothesis concerning how their failure could result in the symptoms being diagnosed.

    Simple and intermediate systems are characterized by lists or trees of dependencies among their components or subsystems. More complex systems contain cyclical dependencies or interactions (feedback loops). Such systems are less amenable to "bisection" troubleshooting techniques.

    It also helps to start from a known good state, the best example being a computer reboot. A cognitive walkthrough is also a good thing to try. Comprehensive documentation produced by proficient technical writers is very helpful, especially if it provides a theory of operation for the subject device or system.

    A common cause of problems is bad design, for example bad human factors design, where a device could be inserted backward or upside down due to the lack of an appropriate forcing function (behavior-shaping constraint), or a lack of error-tolerant design. This is especially bad if accompanied by habituation, where the user just doesn't notice the incorrect usage, for instance if two parts have different functions but share a common case so that it is not apparent on a casual inspection which part is being used.

    Troubleshooting can also take the form of a systematic

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    Efficient methodical troubleshooting starts on with a clear understanding of the expected behavior of the system and the symptoms being observed. From there the troubleshooter forms hypotheses on potential causes, and devises (or perhaps references a standardized checklist of) tests to eliminate these prospective causes. This approach is often called "divide and conquer".

    Two common strategies used by troubleshooters are to check for frequently encountered or easily tested conditions first (for example, checking to ensure that a printer's light is on and that its cable is firmly seated at both ends). This is often referred to as "milking the front panel."

    Then, "bisect" the system (for example in a network printing system, checking to see if the job reached the server to determine whether a problem exists in the subsystems "towards" the user's end or "towards" the device).

    This latter technique can be particularly efficient in systems with long chains of serialized dependencies or interactions among its components. It is simply the application of a binary search across the range of dependencies and is often referred to as "half-splitting". It is similar to the game of "twenty questions": Anyone can isolate one option out of a million by dividing the set of alternatives in half 20 times (because 2^10 = 1024 and 2^20 = 1,048,576).

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    One of the core principles of troubleshooting is that reproducible problems can be reliably isolated and resolved. Often considerable effort and emphasis in troubleshooting is placed on reproducibility ... on finding a procedure to reliably induce the symptom to occur.

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