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ReShade
ReShade features its very own shading language and compiler, called ReShade FX.The syntax is based on HLSL, adding useful features designed for developing post-processing effects: …
6.4 - ReShade Forum
Feb 19, 2025 · Added "ddraw.dll" as an alternative way to load ReShade (useful in Wizardry 8, since it is loaded before input hooks are created) Added macro to include "Before", "After" or …
5.0 - ReShade Forum
Feb 1, 2022 · It's finally ready. ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and …
6.5 - ReShade Forum
May 29, 2025 · Changelog 6.5.0: Features: Added support for using "BUFFER_COLOR_FORMAT" definition as ReShade FX texture format
Reshade not working anymore on DOOM Eternal (Vulkan)
Aug 21, 2024 · Reshade used to work perfectly up to this point (since 2020 when Eternal was launched). I verified the paths and executable names in the reshade config file for the Vulkan …
Tutorial (for users) - ReShade Forum
Mar 28, 2015 · The UI-Mask shader is part of the general/common ReShade shader. It uses a mask which has black to white gradients to determine where effects get applied. The mask …
ReShade 3.0 guide for newcomers - ReShade Forum
Oct 28, 2016 · From SweetFX 2.0, put the "SweetFX" folder and the Sweet.fx into your game folder where the ReShade DLL is. Do not copy over the ReShade.fx because ReShade 3.0 will …
5.9 - ReShade Forum
Jul 23, 2023 · Changed HLSL implementation of ReShade FX "sincos" intrinsic to actually use "sincos" Changed missing image file warning to an error; Changed function signature of …
6.0 - ReShade Forum
Jan 14, 2024 · Changelog 6.0.0: Features: Added localization (currently with translations for Bulgarian, English, French, German, Japanese, Simplified Chinese)
r/ReShade - Reddit
r/ReShade: ReShade is a generic post-processing injector for games and video software and the successor to SweetFX.