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Tiled MapEditor to ORX Config Converter Tool
Hi Guys, v0.61 of the tool that converts Tiled Map Editor files (.TMX) into ORX Config (.INI) files is ready. Tiled can be downloaded here:
Orx IDE - Orx: Portable Game Engine
The more general question is what is the optimal standard Orx way to design runtime objects from scratch? I looked over CreationTemplate.ini and I can see the benefit of mapping properties …
New people! - Orx: Portable Game Engine
ORX would IMO benefit from less, well tested code paths. Audio files and images can be easily converted nowadays, there's no need in doing everything for everyone. 3. I was hoping ORX …
Orx Studio - Page 2 — Orx: Portable Game Engine
The orx window is ready and it's an OrxStudio plugin based on NetOrx and Tao Framework to enable OpenGL usage from C#. As soon as we have a working code base we update the …
Orx Studio — Orx: Portable Game Engine
- orx.dll (or any other operating system variant) logically needs to be already available in the users computer, compiled for her/his platform, since s/he is an orx user. - orx is C based (thumbs up …
My personal orx lazy performance test
No new update but one thing I noticed the last day with orx is that, while drawing 5000 objects, my key input and mouse input lags a lot even outside the orx window (with and without VSync …
Orx Android : Gravity — Orx: Portable Game Engine
nice to see orx running in a android game available in the market of course I didn't have a look at the help before starting the game. then I was a bit clueless what to do and it took some time to …
Free Music / SFX Resource - Over 2500 Tracks - Page 9 — Orx: …
Greetings Fellow Creatives, I have a new music track to share with you: "THE GRUNGE MEISTER" As always, it's 100% free to download and use with attribution.
Orx: Portable Game Engine Forum
Orx is a 2D-oriented, lightweight, fast and powerful game engine currently running on Windows, Linux, Mac OSX, Android and iOS.
User interface — Orx: Portable Game Engine
As for the way it works, orx setups the render once in orxDisplay_Init() (which is called before you bootstrap CEGUI), and doesn't expect anyone to change anything with that has been setup. …