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    Design Patterns �A design Pattern �abstracts a recurring design structure �comprises class and/or object
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    Examples of design patterns include:
    1. Singleton: Ensures a class has only one instance.
    2. Factory Method: Creates objects without specifying the exact class.
    3. Observer: Defines a dependency between objects.
    4. Strategy: Defines a family of algorithms and makes them interchangeable.
    5. Adapter: Allows incompatible interfaces to work together.
    6. Decorator: Adds responsibilities to objects dynamically.
    7. Builder: Separates the construction of a complex object from its representation.
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