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  1. Releases · scripthookvdotnet/scripthookvdotnet - GitHub

    Dec 29, 2022 · An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game. - scripthookvdotnet/scripthookvdotnet

  2. Releases · scripthookvdotnet/scripthookvdotnet-nightly - GitHub

    May 15, 2025 · Mirror for CI builds. Contribute to scripthookvdotnet/scripthookvdotnet-nightly development by creating an account on GitHub.

  3. GitHub - scripthookvdotnet/scripthookvdotnet: An ASI plugin for …

    ScriptHookVDotNet is primarily distributed under the terms of the zlib license. See LICENSE and COPYRIGHT for details.

  4. ScriptHookVDotNet - GitHub

    scripthookvdotnet Public An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game. Uh oh!

  5. scripthookvdotnet/ at main - GitHub

    An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game. - scripthookvdotnet/scripthookvdotnet

  6. Getting Started · scripthookvdotnet/scripthookvdotnet Wiki - GitHub

    An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game. - scripthookvdotnet/scripthookvdotnet

  7. User Guides · scripthookvdotnet/scripthookvdotnet Wiki - GitHub

    An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game. - scripthookvdotnet/scripthookvdotnet

  8. scripthookvdotnet repositories - GitHub

    May 18, 2025 · A small console program to generate the NativeHashes.hpp file for scripthookvdotnet.

  9. scripthookvdotnet scripthookvdotnet · Discussions · GitHub

    Explore the GitHub Discussions forum for scripthookvdotnet scripthookvdotnet. Discuss code, ask questions & collaborate with the developer community.

  10. Sardelka9515/scripthookvdotnetcore - GitHub

    The C++ core and the AOT/CoreCLR-specific runtime are written from scratch, while most parts of the scripting API are from ScriptHookVDotNet. See LICENSE

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