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ReShade
Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D, OpenGL or Vulkan: ReShade takes care of compiling them to the right shader model and …
5.0 - ReShade Forum
Feb 1, 2022 · ReShade creates a separate effect runtime for VR, so you can configure different effects for what is displayed on the monitor to what is displayed in the VR headset.
6.4 - ReShade Forum
Feb 19, 2025 · Added "ddraw.dll" as an alternative way to load ReShade (useful in Wizardry 8, since it is loaded before input hooks are created) Added macro to include "Before", "After" or …
6.5 - ReShade Forum
May 29, 2025 · Added "__RESHADE_PERMUTATION__" definition to indicate when an effect is compiled as a permutation Added missing render target output flag to swap chain creation in …
Tutorial (for users) - ReShade Forum
Mar 28, 2015 · Since you came to this thread, it seems you want to get familiar with how to use the ReShade Framework. In the following, you can find a basic introduction to its structure and …
ReShade 3.0 guide for newcomers - ReShade Forum
Oct 28, 2016 · The counter in milliseconds is the amount of time a shader needs to run every frame. If your game is running at 40 fps without ReShade, its frametime is 1/40 second = …
Index - ReShade Forum
ReShade 6078 topics ... Shaders & Effects 2239 topics ... ReShade Add-ons 48 topics
5.9 - ReShade Forum
Jul 23, 2023 · Added environment variable to disable graphics hooks (RESHADE_DISABLE_GRAPHICS_HOOK) Added config option to disable ReShade entirely …
6.0 - ReShade Forum
Jan 14, 2024 · Added API to manually manage ReShade effect runtime instances when graphics hooks are disabled ("ReShadeCreateEffectRuntime", "ReShadeDestroyEffectRuntime" and …
3.0 - ReShade Forum
Sep 29, 2016 · ReShade 3.0 is a major rewrite of the project, featuring an in-game GUI and so much more. Change values on-the-fly, see ideas take shape immediately, create and load …