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  1. Technical drawing - Wikipedia

    Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed.

    Technical drawing is essential for communicating ideas in industry and engineering. To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventionscons…

    Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed.

    Technical drawing is essential for communicating ideas in industry and engineering. To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand. Many of the symbols and principles of technical drawing are codified in an international standard called ISO 128.

    The need for precise communication in the preparation of a functional document distinguishes technical drawing from the expressive drawing of the visual arts. Artistic drawings are subjectively interpreted; their meanings are multiply determined. Technical drawings are understood to have one intended meaning.

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    A sketch is a quickly executed, freehand drawing that is usually not intended as a finished work. In general, sketching is a quick way to record an idea for later use. Architect's sketches primarily serve as a way to try out different ideas and establish a composition before a more finished work, especially when the finished work is expensive and time-consuming.

    Architectural sketches, for example, are a kind of diagram. These sketches, like metaphors, are used by architects as a means of communication in aiding design collaboration. This tool helps architects to abstract attributes of hypothetical provisional design solutions and summarize their complex patterns, thereby enhancing the design process.
    The basic drafting procedure is to place a piece of paper (or other material) on a smooth surface with right-angle corners and straight sides—typically a drawing board. A sliding straightedge known as a T-square is then placed on one of the sides, allowing it to be slid across the side of the table, and over the surface of the paper.

    "Parallel lines" can be drawn by moving the T-square and running a pencil or technical pen along the T-square's edge. The T-square is used to hold other devices such as set squares or triangles. In this case, the drafter places one or more triangles of known angles on the T-square — which is itself at right angles to the edge of the table — and can then draw lines at any chosen angle to others on the page. Modern drafting tables are equipped with a drafting machine that is supported on both sides of the table to slide over a large piece of paper. Because it is secured on both sides, lines drawn along the edge are guaranteed to be parallel.

    The drafter uses several technical drawing tools to draw curves and circles. Primary among these are the compasses, used for drawing arcs and circles, and the French curve, for drawing curves. A spline is a rubber coated articulated metal that can be manually bent to most curves.

    Drafting templates assist the drafter with creating recurring objects in a drawing without having to reproduce the object from scratch every time. This is especially useful when using common symbols; i.e. in the context of stagecraft, a lighting designer will draw from the USITT standard library of lighting fixture symbols to indicate the position of a common fixture across multiple positions. Templates are sold commercially by a number of vendors, usually customized to a specific task, but it is also not uncommon for a drafter to create his own templates.

    This basic drafting system requires an accurate table and constant attention to the positioning of the tools. A common e…

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    The art and design that goes into making buildings is known as architecture. To communicate all aspects of the shape or design, detail drawings are used. In this field, the term plan is often used when referring to the full section view of these drawings as viewed from three feet above finished floor to show the locations of doorways, windows, stairwells, etc. Architectural drawings describe and document an architect's design.
    Engineering can be a very broad term. It stems from the Latin ingenerare, meaning "to create". Because this could apply to everything that humans create, it is given a narrower definition in the context of technical drawing. Engineering drawings generally deal with mechanical engineered items, such as manufactured parts and equipment.

    Engineering drawings are usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.

    Its purpose is to accurately and unambiguously capture all the geometric features of a product or a component. The end goal of an engineering drawing is to convey all the required information that will allow a manufacturer to produce that component.
    Software engineering practitioners make use of diagrams for designing software. Formal standards and modelling languages such as Unified Modelling Language (UML) exist but most diagramming happens using informal ad hoc diagrams that illustrate a conceptual model.

    Practitioners reported that diagramming helped with analysing requirements, design, refactoring, documentation, onboarding, communication with stake holders. Diagrams are often transient or redrawn as required. Redrawn diagrams can act as a form of shared understanding in a team.

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    Technical illustration is the use of illustration to visually communicate information of a technical nature. Technical illustrations can be component technical drawings or diagrams. The aim of technical illustration is "to generate expressive images that effectively convey certain information via the visual channel to the human observer".

    The main purpose of technical illustration is to describe or explain these items to a more or less nontechnical audience. The visual image should be accurate in terms of dimensions and proportions, and should provide "an overall impression of what an object is or does, to enhance the viewer's interest and understanding".

    According to Viola (2005), "illustrative techniques are often designed in a way that even a person with no technical understanding clearly understands the piece of art. The use of varying line widths to emphasize mass, proximity, and scale helped to make a simple line drawing more understandable to the lay person. Cross hatching, stippling, and other low abstraction techniques gave greater depth and dimension to the subject matter".
    A cutaway drawing is a technical illustration, in which part of the surface of a three-dimensional model is removed in order to show some of the model's interior in relation to its exterior.

    The purpose of a cutaway drawing is to "allow the viewer to have a look into an otherwise solid opaque object. Instead of letting the inner object shine through the surrounding surface, parts of outside object are simply removed. This produces a visual appearance as if someone had cutout a piece of the object or sliced it into parts. Cutaway illustrations avoid ambiguities with respect to spatial ordering, provide a sharp contrast between foreground and background objects, and facilitate a good understanding of spatial ordering".

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    The two types of technical drawings are based on graphical projection. This is used to create an image of a three-dimensional object onto a two-dimensional surface.
    Two-dimensional representation uses orthographic projection to create an image where only two of the three dimensions of the object are seen.
    In a three-dimensional representation, also referred to as a pictorial, all three dimensions of an object are visible.
    Multiview is a type of orthographic projection. There are two conventions for using multiview, first-angle and third-angle. In both cases, the front or main side of the object is the same. First-angle is drawing the object sides based on where they land. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen will be drawn to the right of the front side. Third-angle is drawing the object sides based on where they are. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen is actually the left side of the object and will be drawn to the left of the front side.
    While multiview relates to external surfaces of an object, section views show an imaginary plane cut through an object. This is often useful to show voids in an object.
    Auxiliary views utilize an additional projection plane other than the common planes in a multiview. Since the features of an object need to show the true shape and size of the object, the projection plane must be parallel to the object surface. Therefore, any surface that is not in line with the three major axis needs its own projection plane to show the features correctly.
    Patterns, sometimes called developments, show the size and shape of a flat piece of material needed for later bending or folding into a three-dimensional shape.
    An exploded-view drawing is a technical drawing of an object that shows the relationship or order of assembly of the various parts. It shows the components of an object slightly separated by distance or suspended in surrounding space in the case of a three-dimensional exploded diagram. An object is represented as if there had been a small controlled explosion emanating from the middle of the object, causing the object's parts to be separated relative distances away from their original locations.

    An exploded view drawing (EVD) can show the intended assembly of mechanical or other parts. In mechanical systems, the component closest to the center is usually assembled first or is the main part inside which the other parts are assembled. The EVD can also help to represent the disassembly of parts, where those on the outside are normally removed first.
    There have been many standard sizes of paper at different times and in different countries, but today most of the world uses the international standard (A4 and its siblings). North America uses its own sizes.

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