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    Windowing in computer graphics refers to the method of selecting and enlarging a portion of a drawing for display. This selected area is called a window. The window is defined in world coordinates and is used to focus on a specific part of an object, rather than displaying the entire object1.

    Key Concepts

    • Window: An imaginary box in the world-coordinate system that encloses the desired area of the object. It is defined by coordinates such as Xwmin, Xwmax, Ywmin, and Ywmax2.

    • Viewport: The area on the display device where the window is mapped. It is defined by device coordinates such as Xvmin, Xvmax, Yvmin, and Yvmax2.

    Window to Viewport Transformation

    The process of transforming 2D world-coordinate objects to device coordinates is known as window to viewport transformation. This involves mapping the objects inside the window to the viewport on the screen2.

    Mathematical Calculation

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  2. Window to Viewport Transformation in Computer …

    Aug 8, 2022 Â· Window to Viewport Transformation is the process of transforming 2D world-coordinate objects to device coordinates. Objects inside the world or clipping window are mapped to the viewport which is the area on the screen …

     
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