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  1. Blender: A Cycles render settings guide

    • At the very top we find a few general settings that doesn't belong to any category. Here we can specify the render engine. By default, we can choose between three engines. 1. Eevee 2. Cycles 3. W… See more

    Cycles Sampling Settings

    We will start by discussing samples, then jump back up to the integrator. Samples is a number for how many light rays we let Cycles shoot from the camera into the scene to ev… See more

    Artisticrender.com
    Cycles Light Path Settings

    The light bounces are one step closer in on the details compared to samples. Here we decide the maximum number of bounces we want for each of the rays shot into the scene. If it i… See more

    Artisticrender.com
    Cycles Volume Settings

    In Cycles volume settings, we have a step rate for the viewport and final render as well as a max stepssetting. A step, is a point inside the volume that is a potential place where a sc… See more

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  1. To set up Blender Cycles render settings, follow these steps:
    1. Select Cycles as the Render Engine in the Render properties.
    2. For GPU accelerated rendering, enable compatible devices in Preferences ‣ System ‣ Cycles Render Devices.
    3. Configure each scene to use GPU rendering in Properties ‣ Render ‣ Device.
    4. Optimize GPU settings by tuning tile sizes to 256×256 or higher1234.
    Learn more:
    To use Cycles, select it as the Render Engine in the Render properties. For GPU accelerated rendering, enable compatible devices in Preferences ‣ System ‣ Cycles Render Devices.
    docs.blender.org/manual/en/2.80/render/cycles/intr…
    In Preferences from the Edit tab, go to System. Then, under Cycles Render Devices, check CUDA or OptiX. Once complete, you should be able to have the option to switch the rendering device to the GPU back in the Render panel of the scene.
    renderpool.net/blog/speed-up-cycles-rendering-wit…
    To enable GPU rendering, go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, oneAPI, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device.
    docs.blender.org/manual/en/latest/render/cycles/gp…

    Enabling GPU Rendering

    • Compatible GPU Hardware For CUDA GPU rendering, cards need to support compute capability 3.0 or higher. ...
    blendernotes.com/optimizing-blender-cycles-settin…
     
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