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- The sixth generation era of video games is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century1. It is also known as the 128-bit era and began with the release of the Dreamcast in Japan2. This generation included the game consoles of the PlayStation 2, Nintendo GameCube and Microsoft Xbox2.Learn more:✕This summary was generated using AI based on multiple online sources. To view the original source information, use the "Learn more" links.In the history of video games, the sixth generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.en.wikipedia.org/wiki/Sixth_generation_of_video_g…
Also known as the last non-motion control gaming era, the sixth generation is also called the 128-bit generation. The sixth generation began with the release of the Dreamcast in Japan. This generation included the game consoles of the PlayStation 2, Nintendo GameCube and Microsoft Xbox.
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Sixth generation of video game consoles - Wikipedia
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the … See more
The Sony PlayStation 2 achieved sales dominance in this generation, becoming the best-selling console in history, with over 150 million units sold as of February 2011. The Microsoft Xbox had sold over 24 million units as of May … See more
Bit ratings for consoles largely fell by the wayside after the fifth generation (32/64-bit) era. The number of "bits" cited in console names … See more
Market convergence
Major publishers, such as Activision, Electronic Arts, and Ubisoft adopted a cross-platform strategy, releasing versions of their games for See moreDuring the sixth generation era, the handheld game console market expanded with the introduction of new devices from many different … See more
Milestone titles
• Burnout 3: Takedown (PS2, Xbox) by Criterion Games and EA Games was released to universal acclaim from critics, for their addictive gameplay, visuals and a shift to a more aggressive style of racing game in … See more• ^ The Game Boy Player, released in 2003, adds Game Boy Advance functionality to a GameCube. It is also backward compatible with See more
Wikipedia text under CC-BY-SA license History of video game consoles - Wikipedia
The development of video game consoles primarily follows the history of video gaming in the North American and Japanese markets. Few other markets saw any significant console development on their own, such as in Europe where personal computers tended to be favored alongside imports of video game consoles. The video game clone in less-developed markets like China and Rus…
Wikipedia · Text under CC-BY-SA license- Estimated Reading Time: 10 mins
Seventh generation of video game consoles - Wikipedia
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's …
History of video game consoles (sixth generation) - Simple …
The sixth generation of video game consoles began on November 27, 1998. Also known as the last non-motion control gaming era, the sixth generation is also called the 128-bit generation. …
History of video games/Sixth generation of video game consoles
References. Wikipedia has related information at Sixth generation of video game consoles. ← Fifth generation of video game consoles · Seventh generation of video game consoles →.
The History of Video Game Consoles: 6th Generation Gaming …
Exploring the evolution of home video games and consoles from the 1970s through present time.
Sixth generation of video game consoles | Detailed Pedia
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game …
Sixth Generation Consoles - The History of Video Games
Dreamcast was created, having some innovations such as being the first console to include a built-in modem and internet support for online play which had never been seen before. Sony …
Sixth generation of video game consoles - Wikiwand
In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, …
Sixth Generation: 1995-1998 | A History of Home Video Game …
Sixth Generation: 1995–1998. The sixth generation of home video games featured high-powered microprocessors and dedicated graphics processors that enabled extremely realistic graphics …
The Sixth Generation of Gaming Consoles: Sony‘s Rise to …
The sixth generation of video game consoles, spanning from 1998 to 2006, represented a seismic shift in the gaming industry. On a technical level, this era brought revolutionary …
Category:Sixth-generation video game consoles - Wikipedia
X. Xavix. Xbox (console) XGameStation series. Categories: Video game consoles by generation. 1990s in video gaming. 2000s in video gaming. 1990s toys.
CVGA Disassembled | Sixth Generation (1998-2009) · Online …
Sixth Generation (1998-2009) Coinciding with the turn of the 21st century, the sixth generation of video game consoles ceased the trend of defining system performance by bit ratings. …
Category : Sixth-generation video game consoles - Wikimedia
Media in category "Sixth-generation video game consoles". This category contains only the following file. 6gencons.JPG 2,304 × 855; 791 KB. Categories: Video game consoles by …
History of video game consoles (sixth generation) Facts for Kids
The sixth generation of video game consoles began on November 27, 1998. Also known as the last non-motion control gaming era, the sixth generation is also called the 128-bit generation. …
Sixth generation of video game consoles - INFOGALACTIC
In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game …
History of video games/Consoles - Wikibooks
Though there are a number of definitions of which generation a console belongs to from here on out, most at least agree that the home consoles here belong to the first generation.
The 9 Video Game Console Generations, Explained - CBR
4 The Sixth Generation Revolutionized Online Gaming.
Sixth generation of video game consoles Facts for Kids
Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox.
History of video game consoles (sixth generation) - Wikiwand
The sixth generation of video game consoles began on November 27, 1998. Also known as the last non-motion control gaming era, the sixth generation is also called the 128-bit generation. …
Sixth generation of video game consoles - Wikipedia
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video
Sixth generation of video game consoles explained
Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era …
First generation of video game consoles - Wikipedia
Overview. History. In 1951, Ralph Baer conceived the idea of an interactive television while designing a television set for Loral in the Bronx, New York. [6] . Baer did not pursue the idea, …
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