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Direct3D - Wikipedia
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, … See more
• Direct3D 6.0 – Multitexturing
• Direct3D 7.0 – Hardware Transformation, Clipping and Lighting (TCL/T&L)
• Direct3D 8.0 – Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 See moreNo substantive changes were planned to Direct3D for DirectX 4.0, which was scheduled to ship in late 1996 and then canceled. See more
DirectX 6.0 (released in August, 1998) introduced numerous features to cover contemporary hardware (such as multitexture See more
In 1992, Servan Keondjian, Doug Rabson and Kate Seekings started a company named RenderMorphics, which developed a 3D graphics API named Reality Lab, which was used in medical imaging and CAD software. Two versions of this API were released. … See more
In December 1996, a team in Redmond took over development of the Direct3D Immediate Mode, while the London-based RenderMorphics … See more
DirectX 7.0 (released in September, 1999) introduced the .dds texture format and support for transform and lighting hardware acceleration (first … See more
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DirectX - Microsoft Wiki
Direct3D (Graphics module of DirectX) is a direct competitor of the OpenGL standard, maintained by the Khronos Group. Direct3D is widely used in the development of computer games for Microsoft Windows, Microsoft Xbox and …
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